I am an independent researcher with training in computational neuroscience, machine learning theory, and scientific modeling. Much of the recent work is about uncertainty, regularization, and the geometry of learning; the older and still active threads run through plasticity, motor control, color, and representation.
A compact map of the work.
These threads fit together around a shared set of questions: how learning proceeds under limited evidence, how uncertainty can track reality, and how structured systems adapt without collapsing into brittle heuristics. The same lens also extends to scientific discovery itself when agents become collaborators in reasoning, search, and experiment design.
Uncertainty and calibration
Methods for making models express what is genuinely supported by data. This includes calibration-aware objectives, Bayesian neural networks, and uncertainty for neural PDE surrogates.
Learning theory and geometry
A theory of learning time, finite-data thresholds, signal-to-noise, curvature, and high-dimensional effects in optimization and generalization.
Motor control and world models
Cerebellar-style controllers, embodied reinforcement learning, and reference-trajectory world models for fast adaptation under changing dynamics.
Plasticity, perception, and representation
Local learning rules, cortical representation, correlation-invariant synaptic plasticity, and a more speculative line of work on color and associative structure.
AI science and scientific discovery
Research on how agent systems can support inquiry itself: literature synthesis, hypothesis generation, uncertainty-aware reasoning, and the structure of human-AI scientific collaboration.
A few anchor points.
Reliable AI
Cross-regularization, Twin-Boot, and precise Bayesian neural networks all address the same practical issue: models should know when they are guessing.
Brains and control
Recent work uses motor adaptation as a meeting point for reinforcement learning, control theory, and cerebellar computation.
Technical depth
Background spans theoretical neuroscience, deep learning, scientific computing, competitive programming, and software engineering.
Installations, colour, and consciousness.
Another part of the work centers on multi-agent public installations, colour perception, qualia, and the structure of experience.
Chatsubo: AI bar
A live multi-agent social simulation built as an AI bar for the 2024 Metamersion: Healing Algorithms exhibition in Lisbon. Autonomous bartenders, ghost patrons, memory, rumor, and human visitors all share the same evolving social environment.
Colour theory and consciousness
A research line on colour qualia as learned associative structure, including The Blue is Sky, work on empiricist theories of consciousness, and experiments on qualia drift under altered spectral environments.
Selected papers and active threads.
Selected publications across learning theory, reliable AI, motor control, and computational neuroscience. Links point to conference, journal, or arXiv records.
How the pieces fit together.
Generalization without bluffing
The uncertainty work is not cosmetic calibration. It treats uncertainty, regularization, model size, and robustness as parts of the same generalization problem.
Learning as a geometric process
A central question is why some structures are learned quickly while others remain slow or unreachable, and how that depends on dimension, curvature, and finite data.
Controllers inside learned systems
Motor-control work separates long-horizon policy learning from fast corrective control, both in robots and as a theoretical picture of cerebellar function.
Brains as learning algorithms
The neuroscience line asks which local plasticity rules can plausibly learn structure from raw sensory inputs, and what that says about cortex and representation.
Science as a learning system
Another active thread asks how discovery changes when agents can read, compare, critique, and help structure scientific reasoning without flattening the human part of the process.
Colour, qualia, and live systems in public.
Another active branch of the work connects philosophy of mind, colour perception, and public-facing agent systems. It sits closer to consciousness research and experimental aesthetics than to standard ML.
Curriculum vitae.
Academic history across research, service, outreach, and technical work.
Positions
Independent researcher, Lisbon
Self-directed independent lab (NightCity Labs) researching on trustworthy AI, uncertainty-aware machine learning, AI for science, computational neuroscience, and adaptive systems.
Research Scientist, Champalimaud Research
Natural Intelligence Lab, Champalimaud Centre for the Unknown, Lisbon.
Machine Learning Expert, Cambridge Spark
Course design, large-scale machine learning training material, and the G-Research Kaggle competition.
Visiting Scientist, EPFL
Laboratory of Computational Neuroscience, Lausanne.
Postdoctoral Researcher, Gatsby Computational Neuroscience Unit, UCL
Postdoctoral work in theoretical neuroscience and machine learning.
Engineering internships at Google and IAE/CTA
Software systems, optimization, and computational engineering.
Outreach
Science on the Walls | Ciencia nas Paredes, Lisbon, 2024. Artificial Intelligence and Medicine, Itau Cultural, Sao Paulo, 2018. How the brain represents the world, Arte della tavola, Lausanne, 2013.
Languages and tools
Portuguese, English, Spanish, French, and German. Technical stack includes Python, C++, Julia, Matlab, PyTorch, and agentic systems tooling.